Wraps a GGXXACPR_Entity struct pointer and provides conversions and interpretations of its data.
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#include <ggxxacpr.hpp>
Wraps a GGXXACPR_Entity struct pointer and provides conversions and interpretations of its data.
This wrapper only exposes data that has a known use and only provides setters for data that has a known effect when changed. For full, direct data access, call Player::getRaw() and use the GGXXACPR_Entity interface.
◆ Player()
◆ actId()
| auto ggxxacpr::Player::actId |
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696{ return raw->actId; }
◆ actionState()
| ActionState ggxxacpr::Player::actionState |
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693 {
694 return static_cast<ActionState>(raw->actionState);
695 }
◆ actTimer()
| auto ggxxacpr::Player::actTimer |
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697{ return raw->actTimer; }
◆ attackState()
| AttackState ggxxacpr::Player::attackState |
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703 {
704 return static_cast<AttackState>(raw->attackState);
705 }
◆ corePos()
The position of the player's center point in model space.
Combines GGXXACPR_Entity::coreX and GGXXACPR_Entity::coreY.
711{ return {raw->coreX, raw->coreY}; }
◆ damage()
| uint8_t ggxxacpr::Player::damage |
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The damage value of the current action.
759{ return raw->actHeader.damage; }
◆ drawPriority()
| int16_t ggxxacpr::Player::drawPriority |
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Determines which sprites draw in which order.
Higher values draw first, lower values draw over higher values. Essentially a position on the z-axis / depth buffer.
755{ return raw->drawPriority; }
◆ getRaw()
◆ guardState()
| GuardState ggxxacpr::Player::guardState |
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700 {
701 return static_cast<GuardState>(raw->guardState);
702 }
◆ health()
| auto ggxxacpr::Player::health |
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698{ return raw->health; }
◆ hitstopTime()
| uint8_t ggxxacpr::Player::hitstopTime |
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A counter for hitstop.
763{ return raw->hitstopTime; }
◆ id()
| EntityId ggxxacpr::Player::id |
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684 {
685 return static_cast<EntityId>(raw->id);
686 }
◆ isFacingRight()
| bool ggxxacpr::Player::isFacingRight |
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687 {
688 return static_cast<bool>(raw->bIsFacingRight);
689 }
◆ isLeftSide()
| bool ggxxacpr::Player::isLeftSide |
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690 {
691 return static_cast<bool>(raw->bIsLeftSide);
692 }
◆ isValid()
| bool ggxxacpr::Player::isValid |
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Checks if the underlying reference is valid.
+R's entity data structures are not initialized immediately, so this method should be used as a null check.
677{ return raw != nullptr; }
◆ playerIndex()
| auto ggxxacpr::Player::playerIndex |
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699{ return raw->playerIndex; }
◆ position()
The position of the player.
Sometimes called the "origin point" or "pivot".
744{ return {raw->xPos, raw->yPos}; }
◆ scale()
| Scale ggxxacpr::Player::scale |
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The scaling factor that should be applied to this player's colliders.
An interpretation of GGXXACPR_Entity::scale and GGXXACPR_Entity::scaleY.
718{ return {raw->scale, raw->scaleY}; }
◆ setActionState()
| void ggxxacpr::Player::setActionState |
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ActionState | state | ) |
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806{raw->actionState = static_cast<uint32_t>(state); };
◆ setAttackState()
| void ggxxacpr::Player::setAttackState |
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AttackState | state | ) |
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809{raw->attackState = static_cast<uint32_t>(state); }
◆ setBurstMeter()
| void ggxxacpr::Player::setBurstMeter |
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int16_t | value | ) |
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828{ if (raw->playerEntityDataPtr) raw->playerEntityDataPtr->burstMeter = value; }
◆ setCommandState()
| void ggxxacpr::Player::setCommandState |
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CommandState | state | ) |
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810{raw->commandFlags = static_cast<uint32_t>(state); }
◆ setDizzyBuildup()
| void ggxxacpr::Player::setDizzyBuildup |
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int16_t | value | ) |
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827{ if (raw->playerEntityDataPtr) raw->playerEntityDataPtr->dizzyBuildup = value; }
◆ setFRCTime()
| void ggxxacpr::Player::setFRCTime |
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uint8_t | value | ) |
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826{ if (raw->playerEntityDataPtr) raw->playerEntityDataPtr->frcTime = value; }
◆ setGuardBar()
| void ggxxacpr::Player::setGuardBar |
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int16_t | value | ) |
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824{ if (raw->playerEntityDataPtr) raw->playerEntityDataPtr->guardBar = value; }
◆ setGuardState()
| void ggxxacpr::Player::setGuardState |
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GuardState | state | ) |
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808{raw->guardState = static_cast<uint16_t>(state); }
◆ setHealth()
| void ggxxacpr::Player::setHealth |
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uint16_t | value | ) |
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807{ raw->health = value; }
◆ setInvulnCounter()
| void ggxxacpr::Player::setInvulnCounter |
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uint8_t | value | ) |
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825{ if (raw->playerEntityDataPtr) raw->playerEntityDataPtr->invulnCounter = value; }
◆ setPosition()
815 {
816 raw->xPos = pos.x;
817 raw->yPos = pos.y;
818 }
◆ setScale()
| void ggxxacpr::Player::setScale |
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Scale | scale | ) |
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811 {
812 raw->scale =
scale._rawX;
813 raw->scaleY =
scale._rawY;
814 }
Scale scale()
The scaling factor that should be applied to this player's colliders.
Definition ggxxacpr.hpp:718
◆ setTension()
| void ggxxacpr::Player::setTension |
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uint16_t | value | ) |
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823{ if (raw->playerEntityDataPtr) raw->playerEntityDataPtr->tension = value; }
◆ velocity()
Player velocity given in world coordinates per frame.
748{ return {raw->xVelocity, raw->yVelocity}; }
The documentation for this class was generated from the following file: