GearLoader 1.1.0
Mod loader for GGXXACPR
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ggxxacpr::ModelCoordinate Struct Reference

A point in model space. More...

#include <ggxxacpr.hpp>

Data Fields

int x
int y

Detailed Description

A point in model space.

Model space is always relative to the model in question. For example, hitbox offsets and dimensions are given in model coordinates with the model being the player that owns them. The player's position is always coordinate [0,0] in model coordinates. Unlike world coordinates, up is positive. Model coordinates typically translate to world coordinates at a ratio of 1:100 subject to the model's scale property.


The documentation for this struct was generated from the following file: